Raspisnoy Poker

A strategic card game of prediction and bluff. Play online vs bots or track scores at your table.

Alpha testing — play vs bots now, multiplayer coming soon

Learn the Rules Step by Step

A single guided flow: how cards are dealt, how turns work, where players make mistakes, and how scoring works.

Game Rules

Short version for quick reference after the interactive lesson.

Flow: deal -> bid -> play -> score Forced play: suit -> trump -> discard Goal: hit your bid exactly
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1. The Deck

36 cards (6 through Ace, four suits). The 7 of Spades is the Joker — a special wild card. 3 to 5 players.

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2. Dealing & Trump

Cards are dealt equally. The top remaining card reveals the trump suit. In max-card rounds, the dealer reveals one of their own cards as trump.

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3. Bidding

Each player bids how many tricks they'll take. The dealer bids last and cannot make the total equal the cards dealt — someone must fail.

4. Playing Tricks

Follow the led suit if you can. If not, play any card. Highest of led suit wins, unless trumped. Trick winner leads next.

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5. The Joker

The Joker (7♠) can take any trick or be discarded as the lowest card. When leading, demand the highest trump or highest of any suit.

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6. Round Types

Normal, No-Trump (no trumps), Dark (bid blind), Misère (take zero tricks), Golden (take as many as possible). Each with unique scoring.

Scoring System

Normal / No-Trump / Dark

Result Score
Exact bid (bid > 0) +10 × bid
Exact bid (bid = 0) +5
Undertrick -10 × (bid - took)
Overtrick +1 × tricks taken

Misère / Golden

Round Result Score
Misère 0 tricks +100
Misère N tricks -20 × N
Golden 0 tricks -100
Golden N tricks +20 × N