A strategic card game of prediction and bluff. Play online vs bots or track scores at your table.
Alpha testing — play vs bots now, multiplayer coming soon
A single guided flow: how cards are dealt, how turns work, where players make mistakes, and how scoring works.
Short version for quick reference after the interactive lesson.
36 cards (6 through Ace, four suits). The 7 of Spades is the Joker — a special wild card. 3 to 5 players.
Cards are dealt equally. The top remaining card reveals the trump suit. In max-card rounds, the dealer reveals one of their own cards as trump.
Each player bids how many tricks they'll take. The dealer bids last and cannot make the total equal the cards dealt — someone must fail.
Follow the led suit if you can. If not, play any card. Highest of led suit wins, unless trumped. Trick winner leads next.
The Joker (7♠) can take any trick or be discarded as the lowest card. When leading, demand the highest trump or highest of any suit.
Normal, No-Trump (no trumps), Dark (bid blind), Misère (take zero tricks), Golden (take as many as possible). Each with unique scoring.
| Result | Score |
|---|---|
| Exact bid (bid > 0) | +10 × bid |
| Exact bid (bid = 0) | +5 |
| Undertrick | -10 × (bid - took) |
| Overtrick | +1 × tricks taken |
| Round | Result | Score |
|---|---|---|
| Misère | 0 tricks | +100 |
| Misère | N tricks | -20 × N |
| Golden | 0 tricks | -100 |
| Golden | N tricks | +20 × N |