A card game of prediction and bluff. Bid how many tricks you'll take, read the table, and hit your bid — no more, no less.
Three real deals, every hand face up. At each move: why the player played it that way.
Dealing the cards…
Cards are dealt evenly; the next card of the deck sets trump — or, if the whole deck is dealt, a random card from the dealer's hand.
Declare how many tricks you'll take. The dealer can't make the bids total the cards dealt — someone has to miss.
Follow suit if you can; otherwise trump. The highest card — or highest trump — wins the trick.
Match your bid for points. Fall short and you're penalised; overshoot and you get just a point per trick. Repeat for 26–31 rounds.
A single guided flow: how cards are dealt, how turns work, where players make mistakes, and how scoring works.
A full game runs through special rounds, each changing how scoring works. The joker (7♠) takes any trick — or hides as your lowest card.
| Result | Points |
|---|---|
| Hit your bid (> 0) | +10 × bid |
| Hit exactly zero | +5 |
| Undertrick | −10 × short |
| Misère, no tricks | +100 |
| Golden, all tricks | +20 × trick |
Built mobile-first. One account, one game — wherever your group already hangs out.
Play right in the browser, no install.
A Mini App right in your group chat.
Launches as an Activity in a voice channel.
Offline PWA for scoring at a real table.
Jump into a game against bots — no sign-up, no downloads.